ABOUT ME
Over the past two decades, I've been around the block in the digital arts realm. Dabbling in all sorts of projects, mediums, and roles, settling in the video game industry. From keeping projects above water as an art director to building development teams, getting my hands on the latest tech trends, and, of course, getting down to the nitty-gritty with hands-on art creation; I've been lucky to work with so many cool people on so many cool projects.
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As part of an early VR research and development team, I've gotten a behind the curtains peak into pushing the boundaries of technology within game development.
As a world building focused (technically leaning) environment artist, I spent the better part of a decade developing various complex and innovative game world development methodologies with amazing teams of nerds, including modularity and procedurally driven content work flows which are now standard practices.
Most recently, I've played a pivotal role in the growth of an indie game development studio. Serving as the studio Art Director, I've been instrumental in guiding the team through the transition from their initial project to our second title and through planning and pre-production for our upcoming third title.